![]() Pikmin 3 follows the three Koppaites as they search for different fruits to sustain themselves and save their home world from a famine. Pikmin 2 is all about finding treasures that are based on real-world objects, for instance branded soda bottle caps and knit gloves. Subsequent entries focus on collecting objects that people can more easily recognize and use to compare sizes. Dolphin, which leaves the sense of scale relegated to environmental details. The original Pikmin has Olimar searching for pieces of his ship, the S.S. Some entire areas are made possible by human constructions, for example portions of the Perplexing Pool in Pikmin 2 and many of its caves are constructed out of ceramic pool tiles. Thus, when either species winds up on Earth (called PNF-404) they are surrounded by plants and man-made objects like flowerpots and tin cans that are comparatively giant. ![]() ![]() Hocotatians and Koppaites, respectively, are less than an inch tall. series, Olimar the protagonist of Pikmin, Pikmin 2, and Hey! Pikmin as well as Alph one of three protagonists in Pikmin 3 are canonically miniscule. Though they've both been sized up in the Super Smash Bros. RELATED: Bug Fables is the Perfect Appetizer for Hollow Knight: Silksong How Pikmin Plays With Scale Specifically, Hollow Knight: Silksong could make good use of Pikmin's comparative sense of scale. Pikmin has an element of metroidvania-style progression itself, with different colored Pikmin able to access new areas in older locations, so it would make sense for the games to overlap more. Hollow Knight takes place in a universe of sentient bugs who occupy a maze of caverns underground, meanwhile Pikmin follows intergalactic explorers the size of bugs who find themselves on Earth. Though Hollow Knight and Pikmin occupy disparate genres Pikmin serving as more of a real-time strategy game with puzzles based around wrangling its titular vegetable-shaped critters they have a lot of aesthetic similarities. However, when Hollow Knight: Silksong releases, it would be interesting to see it take more inspiration from another Nintendo franchise: Pikmin. Given the first half of that genre moniker, it's easy to draw comparisons between Hollow Knight and Nintendo's classic 2D Metroid games, both action-platformers where players attain new skills as they progress that allow them to explore larger sections of their respective maps. Team Cherry's Hollow Knight is generally considered to be one of the best metroidvania-styled games ever made, which is a testament to the talent of the small team which worked on it.
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